pakt04
See /software/p5js/pakt-februari/pakt04/ for a JavaScript version and /software/supercollider/februari-pakt/pakt04/ for accompanying sound code.
use nannou::prelude::*;
const N: u16 = 90;
fn main() {
nannou::sketch(view).size(640, 480).run();
}
fn view(app: &App, frame: Frame) {
let draw = app.draw();
let win = app.window_rect();
frame.clear(BLACK);
let index = app.time * 60.0;
let spreadx = (index * 0.005).sin() * 5.0;
let spready = (index * 0.006).cos() * 5.0;
let wx = (index * 0.0125).sin() * 0.4 + 0.6;
let hy = (index * 0.01).cos() * 0.4 + 0.6;
let rad = win.h();
for angle in 0..360 {
let angle = angle as f32;
let mut points = Vec::with_capacity(3);
points.push((pt2(0.0, 0.0), rgb(0.5, 0.7, 0.5)));
let vx = angle.to_radians().cos();
let vy = angle.to_radians().sin();
points.push((pt2(vx, vy) * rad, rgb(0.0, 0.0, 0.0)));
let next_vx = (angle + 1.0).to_radians().cos();
let next_vy = (angle + 1.0).to_radians().sin();
points.push((pt2(next_vx, next_vy) * rad, rgb(0.0, 0.0, 0.0)));
draw.polygon().points_colored(points);
}
let points = (0..N + ((index * 0.00876).sin() * 50.0) as u16).map(|i| {
let i = i as f32;
pt2(
((index + (i * spreadx)) * 0.05).sin() * ((index + i) * 0.01).sin() * wx,
((index + (i * spready)) * 0.04).sin() * ((index + i) * 0.02).sin() * hy,
) * win.wh()
* 0.49
});
draw.scale_axes(vec3(1.0, -1.0, 1.0))
.polyline()
.weight(3.0)
.points(points)
.color(rgba(1.0, 1.0, 1.0, 0.8));
draw.to_frame(app, &frame).unwrap();
}