pakt14
See /software/p5js/pakt-februari/pakt14/ for a JavaScript version and /software/supercollider/februari-pakt/pakt14/ for accompanying sound code.
use nannou::lyon;
use nannou::prelude::*;
const N: u16 = 100;
fn main() {
nannou::sketch(view).size(640, 480).run();
}
fn view(app: &App, frame: Frame) {
let draw = app.draw();
let win = app.window_rect();
frame.clear(BLACK);
let rad = win.h();
for angle in 0..360 {
let angle = angle as f32;
let mut points = Vec::with_capacity(3);
points.push((pt2(0.0, 0.0), rgb(0.5, 0.5, 0.6)));
let vx = angle.to_radians().cos();
let vy = angle.to_radians().sin();
points.push((pt2(vx, vy) * rad, rgb(0.0, 0.0, 0.0)));
let next_vx = (angle + 1.0).to_radians().cos();
let next_vy = (angle + 1.0).to_radians().sin();
points.push((pt2(next_vx, next_vy) * rad, rgb(0.0, 0.0, 0.0)));
draw.polygon().points_colored(points);
}
let index = app.time * 60.0;
let mut builder = nannou::geom::path::Builder::new().with_svg();
for i in 0..=N {
let ii = i as f32;
let spreadx = ((ii + index) * 0.011).sin() * ((ii + index) * 0.013).sin();
let spready = ((ii + index) * 0.012).sin() * ((ii + index) * 0.014).sin();
let spread = spreadx * spready * 0.25 + ((index + ii) * 0.001).cos();
let mut yy = ((ii + index) * 0.012 + spready).sin();
let mut hh = yy * (index * 0.013).cos();
let mut xx = ((ii + index) * 0.014 + spreadx).cos();
let mut ww = xx * (index * 0.015).sin();
yy *= win.h() * spread + (win.h() * 0.5);
xx *= win.h() * spread + (win.h() * 0.5);
hh *= win.h() * spread + (win.h() * 0.5);
ww *= win.h() * spread + (win.h() * 0.5);
if i == 0 {
builder.move_to(lyon::math::point(xx, yy));
} else if i % 5 == 1 {
builder.quadratic_bezier_to(lyon::math::point(xx, yy), lyon::math::point(ww, hh));
} else if i % 5 == 2 {
builder.quadratic_bezier_to(lyon::math::point(yy, xx), lyon::math::point(hh, ww));
} else if i % 5 == 3 {
builder.quadratic_bezier_to(lyon::math::point(xx, yy), lyon::math::point(hh, ww));
} else if i % 5 == 4 {
builder.quadratic_bezier_to(lyon::math::point(yy, xx), lyon::math::point(ww, hh));
} else {
builder.move_to(lyon::math::point(yy, xx));
}
}
let path = builder.build();
draw.scale_axes(vec3(1.0, -1.0, 1.0))
.path()
.fill()
.color(rgba(1.0, 1.0, 1.0, 0.85))
.events(path.iter());
draw.to_frame(app, &frame).unwrap();
}