Construct2_3d ›

Construct2

See /f0blog/useless-supercollider-class-no-2/

//
//  Construct2
//
//  Copyright (c) 2001 Fredrik Olofsson Musikproduktion. All rights reserved.
//
//  040920 ported to processing
//  200801 updated for processing3
//----------------------------------------------------------------------------------------
int c;
int step_X, step_Y;
int x= 10;
int y= 10;
int dx= 1;
int dy= 1;
int v= 1;
int m= 1;
int col= 4;
int row= 3;
int mov_X= 95;
int mov_Y= 95;
int max_X;
int max_Y;

void setup() {
  size(640, 480);
  frameRate(60);
  max_X= width;
  max_Y= height;
  background(255);
  nytt();
}

void mouseClicked() {
  background(255);
  nytt();
}

void keyTyped() {
  if (key==' ') {
    background(255);
    nytt();
  }
}

void draw() {
  if (int(random(1881))==0) {                 //lite då och då
    background(255);                         //rensa skärmen
    nytt();                                  //nya värden
  }
  stroke(c, 55, 66);
  drawFO();                                  //rita punkt(er)

  x= x + (dx * step_X);                      //flytta position x
  if (x < 1)                                 //om vänster kant
    dx= int(random(2)) % 2;           //vänd eller stå still i x-led
  else if (x > (max_X / col))                //om höger kant
    dx= 0 - int(random(2) % 2);       //vänd eller stå still i x-led

  y= y + (dy * step_Y);                      //flytta position y
  if (y < 1)                                 //om övre kanten
    dy= int(random(2) % 2);           //vänd eller stå still i y-led
  else if (y > (max_Y / row))                //om nedre kanten
    dy= 0 - int(random(2) % 2);       //vänd eller stå still i y-led

  switch (v) {
  case 1:
    variant1();
    break;
  case 2:
    variant2();
    break;
  case 3:
    variant3();
    break;
  case 4:
    variant4();
    break;
  case 5:
    variant5();
    break;
  case 6:
    variant6();
    break;
  }
}

//----------------------------------------------------------------------------------------
void variant1() {                            //1. slumpa riktningar individuellt
  if (random(100) >= mov_X)
    slumpaRiktningX();
  if (random(100) >= mov_Y)
    slumpaRiktningY();
}
void variant2() {                            //2. slumpa alltid riktningar tillsammans
  slumpaRiktningXY();
}
void variant3() {                            //3. slumpa riktningar individuellt
  if (random(100) >= mov_X) {
    if (dx == 0 && x >= 1)                   //dra åt vänster
      dx= -1;
    else
      dx= 0;
  }
  if (random(100) >= mov_Y) {
    if (dy == 0 && y >= 1)                 //dra uppåt
      dy= -1;
    else
      dy= 0;
  }
}
void variant4() {                            //4. slumpa riktningar individuellt
  if (random(100) >= mov_X) {
    if (dx == 0 && x >= 1)                   //dra åt vänster
      dx= -1;
    else
      dx= 0;
  }
  if (random(100) >= mov_Y) {
    if (dy == 0 && y <= max_Y / row)       //dra nedåt
      dy= 1;
    else
      dy= 0;
  }
}
void variant5() {                            //5. slumpa riktningar individuellt
  if (random(100) >= mov_X) {
    if (dx == 0 && x <= max_X / col)         //dra åt höger
      dx= 1;
    else
      dx= 0;
  }
  if (random(100) >= mov_Y) {
    if (dy == 0 && y >= 1)                 //dra uppåt
      dy= -1;
    else
      dy= 0;
  }
}
void variant6() {                            //6. slumpa riktningar individuellt
  if (random(100) >= mov_X) {
    if (dx == 0 && x <= max_X / col)         //dra åt höger
      dx= 1;
    else
      dx= 0;
  }
  if (random(100) >= mov_Y) {
    if (dy == 0 && y <= max_Y / row)       //dra nedåt
      dy= 1;
    else
      dy= 0;
  }
}

//----------------------------------------------------------------------------------------
void nytt() {
  v= int(random(6)) + 1;
  m= int(random(16)) + 1;
  col= int(random(12)) + 1;
  row= int(random(7)) + 1;
  step_X= 1;
  //step_X= int(random(2)) + 1;
  step_Y= 1;
  //step_Y= int(random(2)) + 1;
  slumpaRiktningXY();
  c= int(random(255));
}

void slumpaRiktningXY() {
  while ((dx==0) && (dy==0)) {               //kolla att inte båda riktningar blir 0
    dx= int(random(2));
    dy= int(random(2));
  }
}
void slumpaRiktningX() {
  dx= int(random(2));
}
void slumpaRiktningY() {
  dy= int(random(2));
}

//----------------------------------------------------------------------------------------
void drawFO() {
  for (int i= 0; i < col; i++) {
    int iCol= round((max_X / col) * i);
    for (int j = 0; j < row; j++) {
      int jRow= round((max_Y / row) * j);
      switch (m) {                           //kolla mapping
      case 1:
        mapping1(i, j, iCol, jRow);
        break;
      case 2:
        mapping2(i, j, iCol, jRow);
        break;
      case 3:
        mapping3(i, j, iCol, jRow);
        break;
      case 4:
        mapping4(i, j, iCol, jRow);
        break;
      case 5:
        mapping5(i, j, iCol, jRow);
        break;
      case 6:
        mapping6(i, j, iCol, jRow);
        break;
      case 7:
        mapping7(i, j, iCol, jRow);
        break;
      case 8:
        mapping8(i, j, iCol, jRow);
        break;
      case 9:
        mapping9(i, j, iCol, jRow);
        break;
      case 10:
        mapping10(i, j, iCol, jRow);
        break;
      case 11:
        mapping11(i, j, iCol, jRow);
        break;
      case 12:
        mapping12(i, j, iCol, jRow);
        break;
      case 13:
        mapping13(i, j, iCol, jRow);
        break;
      case 14:
        mapping14(i, j, iCol, jRow);
        break;
      case 15:
        mapping15(i, j, iCol, jRow);
        break;
      case 16:
        mapping16(i, j, iCol, jRow);
        break;
      }
    }
  }
}

//----------------------------------------------------------------------------------------
void mapping1(int i, int j, int iCol, int jRow) {    //no flip
  point(x + iCol, y + jRow);
}
void mapping2(int i, int j, int iCol, int jRow) {    //flip all x
  point(mirrorX(x) + iCol, y + jRow);
}
void mapping3(int i, int j, int iCol, int jRow) {    //flip all y
  point(x + iCol, mirrorY(y) + jRow);
}
void mapping4(int i, int j, int iCol, int jRow) {    //flip all xy
  point(mirrorX(x) + iCol, mirrorY(y) + jRow);
}
//--
void mapping5(int i, int j, int iCol, int jRow) {    //flip odd col x
  if (i % 2 == 1)
    point(mirrorX(x) + iCol, y + jRow);
  else
    point(x + iCol, y + jRow);
}
void mapping6(int i, int j, int iCol, int jRow) {    //flip odd col y
  if (i % 2 == 1)
    point(x + iCol, mirrorY(y) + jRow);
  else
    point(x + iCol, y + jRow);
}
void mapping7(int i, int j, int iCol, int jRow) {    //flip odd col xy
  if (i % 2 == 1)
    point(mirrorX(x) + iCol, mirrorY(y) + jRow);
  else
    point(x + iCol, y + jRow);
}
//--
void mapping8(int i, int j, int iCol, int jRow) {    //flip odd row x
  if (j % 2 == 1)
    point(mirrorX(x) + iCol, y + jRow);
  else
    point(x + iCol, y + jRow);
}
void mapping9(int i, int j, int iCol, int jRow) {    //flip odd row y
  if (j % 2 == 1)
    point(x + iCol, mirrorY(y) + jRow);
  else
    point(x + iCol, y + jRow);
}
void mapping10(int i, int j, int iCol, int jRow) {    //flip odd row xy
  if (j % 2 == 1)
    point(mirrorX(x) + iCol, mirrorY(y) + jRow);
  else
    point(x + iCol, y + jRow);
}
//--
void mapping11(int i, int j, int iCol, int jRow) {    //flip odd col & even row x, flip even col & odd row x
  if (i % 2 == 1 && j % 2 == 0)
    point(mirrorX(x) + iCol, y + jRow);
  else if (i % 2 == 0 && j % 2 == 1)
    point(mirrorX(x) + iCol, y + jRow);
  else
    point(x + iCol, y + jRow);
}
void mapping12(int i, int j, int iCol, int jRow) {    //flip odd col & even row y, flip even col & odd row y
  if (i % 2 == 1 && j % 2 == 0)
    point(x + iCol, mirrorY(y) + jRow);
  else if (i % 2 == 0 && j % 2 == 1)
    point(x + iCol, mirrorY(y) + jRow);
  else
    point(x + iCol, y + jRow);
}
void mapping13(int i, int j, int iCol, int jRow) {    //flip odd col & even row xy, flip even col & odd row xy
  if (i % 2 == 1 && j % 2 == 0)
    point(mirrorX(x) + iCol, mirrorY(y) + jRow);
  else if (i % 2 == 0 && j % 2 == 1)
    point(mirrorX(x) + iCol, mirrorY(y) + jRow);
  else
    point(x + iCol, y + jRow);
}
//--
void mapping14(int i, int j, int iCol, int jRow) {    //flip even col & even row x, flip odd col & odd row x
  if (i % 2 == 0 && j % 2 == 0)
    point(mirrorX(x) + iCol, y + jRow);
  else if (i % 2 == 1 && j % 2 == 1)
    point(mirrorX(x) + iCol, y + jRow);
  else
    point(x + iCol, y + jRow);
}
void mapping15(int i, int j, int iCol, int jRow) {    //flip even col & even row y, flip odd col & odd row y
  if (i % 2 == 0 && j % 2 == 0)
    point(x + iCol, mirrorY(y) + jRow);
  else if (i % 2 == 1 && j % 2 == 1)
    point(x + iCol, mirrorY(y) + jRow);
  else
    point(x + iCol, y + jRow);
}
void mapping16(int i, int j, int iCol, int jRow) {    //flip even col & even row xy, flip odd col & odd row xy
  if (i % 2 == 0 && j % 2 == 0)
    point(mirrorX(x) + iCol, mirrorY(y) + jRow);
  else if (i % 2 == 1 && j % 2 == 1)
    point(mirrorX(x) + iCol, mirrorY(y) + jRow);
  else
    point(x + iCol, y + jRow);
}

//----------------------------------------------------------------------------------------
int mirrorX(int ox) {
  return round((max_X / col) - ox);
}
int mirrorY(int oy) {
  return round((max_Y / row) - oy);
}