Audiovisuals with SC - Example17 - ffttrack
See /f0blog/audiovisuals-with-sc/
//Example17 - ffttrack
(
s.latency= 0.05;
s.waitForBoot{
l= 256; //try with 512 if you have a fast machine
c= Buffer.read(s, Platform.resourceDir+/+"sounds/a11wlk01.wav");
SynthDef(\avTrk, {|in= 0, t_trig= 0|
var z= In.ar(in, 1);
var chain= FFT(LocalBuf(l), z);
Array.fill(l.div(2), {|i|
var a= Unpack1FFT(chain, l, i, 0);
var b= Demand.kr(chain>=0, 0, a);
SendTrig.kr(t_trig, i, b);
});
}).add;
SynthDef(\avSnd, {|out= 0, bufnum|
var z= PlayBuf.ar(
1,
bufnum,
BufRateScale.ir(bufnum)*LFPulse.kr(0.05, 0, 0.5, 0.2, -1.5),
Impulse.kr(LFPulse.kr(0.1, 0, 0.1, 2, 1)),
BufFrames.ir(bufnum)*LFNoise0.kr(0.2, 0.5, 0.5).round(0.2),
1
);
Out.ar(out, Pan2.ar(z));
}).add;
};
)
(
//--window setup
var width= 512+10, height= 512+10;
var w= Window("Example17 - ffttrack", Rect(99, 99, width, height), false);
var u= UserView(w, Rect(0, 0, width, height));
//--variables
var scale= if(l<=256, {2}, {1}); //scale can be 1 or 2
var cnt= 0; //horizontal drawing position
var fftArray= Array.fill(l, 0);
var o= OSCFunc({|m|
var v= m[3].min(1); //brutal clip of mags here
var i= l.div(2);
fftArray= fftArray.put([i-m[2], i+m[2]], v); //mirror middle of array
}, '/tr', s.addr);
var trk= Synth(\avTrk, [\in, 0]);
var snd= Synth(\avSnd, [\out, 0, \bufnum, c]);
//--interface
~speed= 1;
~version= 0;
~radius= 2/scale;
~depth= 0.01;
~trails= 0.5;
//--main loop
u.drawFunc= {
switch(~version,
0, { //rectangles
Pen.translate(5, 5);
fftArray.do{|a, y|
var p= Point(cnt*scale, height-10-(y*scale));
Pen.fillColor= Color.grey((1-a).clip(0, 1));
Pen.fillRect(Rect.aboutPoint(p, scale*~radius, scale*~radius));
};
cnt= cnt+~speed%fftArray.size;
Pen.strokeColor= Color.red;
Pen.line(Point(cnt*scale, 0), Point(cnt*scale, l*scale));
Pen.stroke;
},
1, { //ovals with a little transparency
Pen.translate(5, 5);
fftArray.do{|a, y|
var p= Point(cnt*scale, height-10-(y*scale));
Pen.fillColor= Color.grey((1-a).clip(0, 1), 0.5);
Pen.fillOval(Rect.aboutPoint(p, scale*~radius, scale*~radius));
};
cnt= cnt+~speed%fftArray.size;
},
2, { //rotation
Pen.fillColor= Color.grey(1, ~trails); //clear color with some alpha
Pen.fillRect(Rect(0, 0, width, height)); //manually clear with rect
fftArray.do{|a, y|
var p= Point(cnt*scale, height-(y*scale));
Pen.rotate(y/l*0.25*scale*2pi*~depth, width*0.5, height*0.5);
Pen.fillColor= Color.grey((1-a).clip(0, 1));
Pen.fillOval(Rect.aboutPoint(p, scale*~radius, scale*~radius));
};
cnt= cnt+~speed%fftArray.size;
},
3, { //lines
Pen.fillColor= Color.grey(1, ~trails);
Pen.fillRect(Rect(0, 0, width, height));
fftArray.do{|a, y|
var p= Point(cnt.fold(0, l*scale), height-y);
Pen.strokeColor= Color.grey(1-(a+0.5).clip(0, 1), 0.5);
Pen.moveTo(p*a); //move to before rotation special here
Pen.rotate(y/l*pi*0.5*scale*~depth, width*0.5, height*0.5);
Pen.lineTo(p);
Pen.stroke;
};
cnt= cnt+~speed;
}
);
trk.set(\t_trig, 1); //to all send trigs
};
//--window management
u.clearOnRefresh= false; //do not erase - just draw on top of
w.onClose= {
snd.free;
trk.free;
o.free;
};
w.front;
CmdPeriod.doOnce({w.close});
Routine({
var nextTime;
while({w.isClosed.not}, {
nextTime= Main.elapsedTime+(1/60);
u.refresh;
(nextTime-Main.elapsedTime).max(0.001).wait;
});
}).play(AppClock);
)
//change these while the program is running
~version= 1;
~radius= 4;
~speed= 8;
~speed= l/6;
~radius= l/25;
~speed= -1;
~version= 2;
~trails= 0.01;
~radius= 5;
~speed= 2;
~radius= 0.5;
~depth= -0.002;
~depth= 3;
~radius= 1;
~trails= 0.5;
~version= 3;
~depth= 0.5;
~speed= 5;
~depth= -0.1;
~depth= -0.01
~trails= 0.01;
//close the window to stop or press cmd+.
c.free; //free the sound file buffer