‹ Audiovisuals with SC - Example19 - Japan balls

Audiovisuals with SC - Example20 - starfield

See /f0blog/audiovisuals-with-sc/

//Example20 - starfield
//using a mask for non-square screens.  more abstract MIDI control
(
s.latency= 0.05;
s.waitForBoot{

    //--window setup
    var width= 640, height= 480;
    var w= Window("Example20 - starfield", Rect(99, 99, width, height), false);
    var u= UserView(w, Rect(0, 0, width, height));

    //--variables
    var index= 0;
    var indey= 0;
    var syn= SynthDef(\av, {|freq= 400, amp= 0.5, pan= 0, q= 0.1, a= 2pi, b= 400, c= 0|
        var x= (1..10)*20;
        var z= SinOsc.ar(c, BPF.ar(BPF.ar(LFSaw.ar(freq*x, 0, a), b), x, q), amp);
        z= Limiter.ar(Mix(z));
        Out.ar(0, Pan2.ar(z, pan));
    }, #[0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05]).play(s);
    s.sync;

    //--interface
    ~layers= 4;
    ~balls= {|i| [width.rand, height.rand, ~layers.rand]}.dup(200);
    ~dir= [1, 0];
    ~radius= 2;

    //--main loop
    u.drawFunc= {
        Pen.moveTo(Point(width*0.05, height));  //trapezoid mask
        Pen.lineTo(Point(width*0.25, 0));
        Pen.lineTo(Point(width*0.75, 0));
        Pen.lineTo(Point(width*0.95, height));
        Pen.clip;  //comment out this line to see mask
        ~balls.do{|ball, i|
            var r= ~radius*(ball[2]+1/10);
            var x= ball[0]+(index*(ball[2]+0.1))%width;
            var y= ball[1]+(indey*(ball[2]+0.1))%height;
            Pen.strokeColor= Color.grey(1, (ball[2]+1/~layers).clip(0, 1));
            Pen.strokeOval(Rect.aboutPoint(Point(x, y), r, r));
        };
        index= index+~dir[0];
        indey= indey+~dir[1];
        syn.set(
            \freq, ~balls.size,
            \q, ~dir[1].atan2(~dir[0])+pi,  //map direction to filter q
            \a, ~radius.linlin(0, 50, 2pi, 0),  //size to modulator amp
            \b, ~dir[1].hypot(~dir[0])*400+200,  //speed to cutoff freq
            \c, ~layers-4
        );
    };

    //--window management
    u.clearOnRefresh= true;
    u.background= Color.black;
    w.onClose= {syn.free};
    w.front;
    u.animate= true;
    CmdPeriod.doOnce({if(w.isClosed.not, {w.close})});
};
)

(  //use MIDI input to control the program
MIDIIn.connectAll;  //or MIDIIn.connect(device:1); to select input device
//MIDIdef.trace(true);  //to debug MIDI in
MIDIdef.cc(\radius, {|val| ~radius= val.linlin(0, 127, 0, 50)}, 2);  //ctrl number 2 sets the size
MIDIdef.cc(\dir0, {|val| ~dir= ~dir.put(0, val.linlin(0, 127, -pi, pi))}, 3);
MIDIdef.cc(\dir1, {|val| ~dir= ~dir.put(1, val.linlin(0, 127, -pi, pi))}, 4);
MIDIdef.cc(\layers, {|val| ~layers= val.linlin(0, 127, 1, 50)}, 5);
MIDIdef.noteOn(\root, {|vel, num|
    ~dir= [
        num.linlin(0, 127, -pi, pi),  //note affects horizontal speed
        vel.linlin(0, 127, -pi, pi)  //velocity vertical speed
    ];
    if(vel>115, {  //very high velocity rearranges
        ~balls= {|i| [i*num%640, i*7%480, i%~layers]}.dup(400);
    });
});
)

//change these while the program is running
~balls= {|i| [i*10%640, i*12%480, i%~layers]}.dup(500);
~balls= {[640.rand, 480.rand, 20.rand]}.dup(50);
~dir= [0.1, 0.1];
~dir= [-0.2, 0];
~dir= [0.3, 0.5];
~dir= [0.5.rand2, 0.5.rand2];
~balls= {|i| [i*5%640, i*7%480, i%~layers]}.dup(500);
~radius= 5;
~radius= 10;
~radius= 40;
~dir= [1.0.rand2, 1.0.rand2];
~layers= 1;
~layers= 40;
~balls= {|i| [i*5%640, i*7%480, i%~layers]}.dup(100);
~dir= [1.0.rand2, 1.0.rand2];
~dir= [1.0.rand2, 1.0.rand2];

//close the window to stop or press cmd+.