|also see my blog:supercollider, blog:livecoding and blog:research|
_supercollider is an open source object orientated realtime audio synthesis programming language that runs efficiently across platform. below is some of my work for it in form of classes and plugins.
i also have code published as _quarks (AudioMulchClock, Bjorklund, Ease, PopUpTreeMenu, redGrain, redMst, redSampler, redSys, redUniverse, TraerPhysics, UGenPatterns) and here sccode.org/fredrik-olofsson and here sccode.org/redfrik.
a hacked default synth. note: this class will overwrite your default synth at recompile. though it is easy to undo and get back to normal. see the accompanying help file for info. used to be a quark.
a complete ft2 compatible tracker that can parse and play back .xm files (extended module). version 120922.
a class that can parse and play back .mod files. also works as a [glitch] tracker. version 120922.
deal with playing cards. version 060510.
class for formatting strings. version 050203.
this utility class keeps track of documents in a folder. i use it like a quicklauncher. version 050128.
extension for beatmatching, interpolation, synchronisation
server window hack
some externals for _supercollider
current version 120507
old plugins. bitwise calculations for sc synth (BitAnd, BitLeftShift, BitNot, BitOr, BitRightShift, BitUnsignedRightShift, BitXor).
1hour coding practice - only one synthdef, apr2009
teaching material audiovisual programming, udk
_AudiovisualProgramming lectures 2009-2013. mainly supercollider but also examples in puredata, arduino and processing.
audiovisual programming / mapping and visualization
part of sonic seminars 2012. a supercollider workshop organised by lullcec. barcelona, may 2012. course outline _here.
practical sound analysis
part of sonic seminars 2011. a supercollider workshop organised by lullcec. barcelona, oct 2011. course outline _here.
audiovisuals with sc
supercollider study group at iamas, japan. every friday afternoon, jul-nov 2008
a one-day workshop focusing on the free software supercollider and why programming with syntax can be both easier and far superior to the graphical ditto (aka. patching). from a workshop held at _pickledfeet mar 2008.
older supercollider 2 stuff (os9 only)
idm - summer courses sc2
tutorials written by nick collins and me for the idm02 summercourse are available
version 010809 / req. sc2
version 010816 / req. sc2
version 010822 / req. sc2
version 010911 / req. sc2
version 011215 / req. sc2
attack of the mutant pigs
version 020104 / works with both sc2 and sc server