Fluid Simulator in SuperCollider
This is a SuperCollider port of Memo Akten's Processing library MSAFluid. I looked at his MSAFluidSolver2D.java version 1.3.0 and rewrote it for SuperCollider. I also optimised it as much as I could but still it is slow and the framerate is very low. I blame the slow SuperCollider graphics. The fluid system itself should perform ok - it's just the drawing that doesn't live up to be useful.
The good news is that one doesn't need to use the fancy graphics. SuperCollider is anyway made for sound synthesis and the fluid simulator can run and particles can be mapped to sound without displaying anything.
Classes, help files and examples are attached as a zip archive below.