‹ Work with Mark: Bottom-up Approach Work with Mark: Inaugural Talk ›

Work with Mark: Cellular Automata

2006-09-18 00:05 research, supercollider

Another thing I played around with while at UoW was cellular automata. Here's a simple one-dimensional CA class for SuperCollider... external link (or attached as zip below)

And here is some more SuperCollider code I wrote to come to grips with CA...

/*cellular automata /redFrik*/
(
  var w, u, width= 400, height= 300, cellWidth= 1, cellHeight= 1;
  w= Window("ca - 1", Rect(128, 64, width, height), false);
  u= UserView(w, Rect(0, 0, width, height));
  u.background= Color.white;
  u.drawFunc= {
    var pat, dict, rule, ruleRand, y= 0;

    /*
    rule30= 30.asBinaryDigits;    // [0, 0, 0, 1, 1, 1, 1, 0];
    rule90= 90.asBinaryDigits;    // [0, 1, 0, 1, 1, 0, 1, 0];
    rule110= 110.asBinaryDigits;  // [0, 1, 1, 0, 1, 1, 1, 0];
    rule250= 250.asBinaryDigits;  // [1, 1, 1, 1, 1, 0, 1, 0];
    rule254= 254.asBinaryDigits;  // [1, 1, 1, 1, 1, 1, 1, 0];
    */
    /*-- select rule here --*/
    //rule= 256.rand.postln;
    //rule= 90;
    rule= 30;

    pat= 0.dup((width/cellWidth).round);
    pat.put((pat.size/2).round, 1);
    dict= ();
    8.do{|i| dict.put(i.asBinaryDigits(3).join.asSymbol, rule.asBinaryDigits[7-i])};

    //--render
    Pen.fillColor= Color.black;
    while({y*cellHeight<height}, {
      pat.do{|c, x|
        if(c==1, {
          Pen.fillRect(Rect(x*cellWidth, y*cellHeight, cellWidth, cellHeight));
        });
      };
      pat= [0]++pat.slide(3, 1).clump(3).collect{|c|
        dict.at(c.join.asSymbol);
      }++[0];
      y= y+1;
    });
  };
  w.front;
)

More interesting than these simple examples are of course things like game-of-life.

Here's one implementation of GOL for SuperCollider...

//game of life /redFrik
(
  var envir, copy, neighbours, preset, rule, wrap;
  var w, u, width= 200, height= 200, rows= 50, cols= 50, cellWidth, cellHeight;
  w= Window("ca - 2 pen", Rect(128, 64, width, height), false);
  u= UserView(w, Rect(0, 0, width, height));
  u.background= Color.white;
  cellWidth= width/cols;
  cellHeight= height/rows;
  wrap= true;  //if borderless envir
  /*-- select rule here --*/
  //rule= #[[], [3]];
  //rule= #[[5, 6, 7, 8], [3, 5, 6, 7, 8]];
  //rule= #[[], [2]];  //rule "/2" seeds
  //rule= #[[], [2, 3, 4]];
  //rule= #[[1, 2, 3, 4, 5], [3]];
  //rule= #[[1, 2, 5], [3, 6]];
  //rule= #[[1, 3, 5, 7], [1, 3, 5, 7]];
  //rule= #[[1, 3, 5, 8], [3, 5, 7]];
  rule= #[[2, 3], [3]];  //rule "23/3" conway's life
  //rule= #[[2, 3], [3, 6]];  //rule "23/36" highlife
  //rule= #[[2, 3, 5, 6, 7, 8], [3, 6, 7, 8]];
  //rule= #[[2, 3, 5, 6, 7, 8], [3, 7, 8]];
  //rule= #[[2, 3, 8], [3, 5, 7]];
  //rule= #[[2, 4, 5], [3]];
  //rule= #[[2, 4, 5], [3, 6, 8]];
  //rule= #[[3, 4], [3, 4]];
  //rule= #[[3, 4, 6, 7, 8], [3, 6, 7, 8]];  //rule "34578/3678" day&night
  //rule= #[[4, 5, 6, 7], [3, 5, 6, 7, 8]];
  //rule= #[[4, 5, 6], [3, 5, 6, 7, 8]];
  //rule= #[[4, 5, 6, 7, 8], [3]];
  //rule= #[[5], [3, 4, 6]];
  neighbours= #[[-1, -1], [0, -1], [1, -1], [-1, 0], [1, 0], [-1, 1], [0, 1], [1, 1]];
  envir= Array2D(rows, cols);
  copy= Array2D(rows, cols);
  cols.do{|x| rows.do{|y| envir.put(x, y, 0)}};
  /*-- select preset here --*/
  //preset= #[[0, 0], [1, 0], [0, 1], [1, 1]]+(cols/2);  //block
  //preset= #[[0, 0], [1, 0], [2, 0]]+(cols/2);  //blinker
  //preset= #[[0, 0], [1, 0], [2, 0], [1, 1], [2, 1], [3, 1]]+(cols/2);  //toad
  //preset= #[[1, 0], [0, 1], [0, 2], [1, 2], [2, 2]]+(cols/2);  //glider
  //preset= #[[0, 0], [1, 0], [2, 0], [3, 0], [0, 1], [4, 1], [0, 2], [1, 3], [4, 3]]+(cols/2);  //lwss
  //preset= #[[1, 0], [5, 0], [6, 0], [7, 0], [0, 1], [1, 1], [6, 2]]+(cols/2);  //diehard
  //preset= #[[0, 0], [1, 0], [4, 0], [5, 0], [6, 0], [3, 1], [1, 2]]+(cols/2);  //acorn
  preset= #[[12, 0], [13, 0], [11, 1], [15, 1], [10, 2], [16, 2], [24, 2], [0, 3], [1, 3], [10, 3], [14, 3], [16, 3], [17, 3], [22, 3], [24, 3], [0, 4], [1, 4], [10, 4], [16, 4], [20, 4], [21, 4], [11, 5], [15, 5], [20, 5], [21, 5], [34, 5], [35, 5], [12, 6], [13, 6], [20, 6], [21, 6], [34, 6], [35, 6], [22, 7], [24, 7], [24, 8]]+(cols/4);  //gosper glider gun
  //preset= #[[0, 0], [2, 0], [2, 1], [4, 2], [4, 3], [6, 3], [4, 4], [6, 4], [7, 4], [6, 5]]+(cols/2);  //infinite1
  //preset= #[[0, 0], [2, 0], [4, 0], [1, 1], [2, 1], [4, 1], [3, 2], [4, 2], [0, 3], [0, 4], [1, 4], [2, 4], [4, 4]]+(cols/2);  //infinite2
  //preset= #[[0, 0], [1, 0], [2, 0], [3, 0], [4, 0], [5, 0], [6, 0], [7, 0], [9, 0], [10, 0], [11, 0], [12, 0], [13, 0], [17, 0], [18, 0], [19, 0], [26, 0], [27, 0], [28, 0], [29, 0], [30, 0], [31, 0], [32, 0], [34, 0], [35, 0], [36, 0], [37, 0], [38, 0]]+(cols/4);  //infinite3
  //preset= Array.fill(cols*rows, {[cols.rand, rows.rand]});
  preset.do{|point| envir.put(point[0], point[1], 1)};
  i= 0;
  u.drawFunc= {
    i= i+1;
    Pen.fillColor= Color.black;
    cols.do{|x|
      rows.do{|y|
        if(envir.at(x, y)==1, {
          Pen.addRect(Rect(x*cellWidth, height-(y*cellHeight), cellWidth, cellHeight));
        });
      };
    };
    Pen.fill;
    cols.do{|x|
      rows.do{|y|
        var sum= 0;
        neighbours.do{|point|
          var nX= x+point[0];
          var nY= y+point[1];
          if(wrap, {
            sum= sum+envir.at(nX%cols, nY%rows);  //no borders
          }, {
            if((nX>=0)&&(nY>=0)&&(nX<cols)&&(nY<rows), {sum= sum+envir.at(nX, nY)});  //borders
          });
        };
        if(rule[1].includes(sum), {  //borne
          copy.put(x, y, 1);
        }, {
          if(rule[0].includes(sum), {  //lives on
            copy.put(x, y, envir.at(x, y));
          }, {  //dies
            copy.put(x, y, 0);
          });
        });
      };
    };
    envir= copy.deepCopy;
  };
  Routine({while{w.isClosed.not} {u.refresh; i.postln; (1/20).wait}}).play(AppClock);
  w.front;
)

Updates:


‹ Work with Mark: Bottom-up Approach Work with Mark: Inaugural Talk ›