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SC2 Nostalgia

2014-09-24 23:58:21 supercollider

clean-up #32:

SuperCollider 2 (SC2) was such a great piece of software. Thank you, James McCartney. I plan to go back one day and I already have two old mac ti-books that still boot OS9 natively. I also have a lot of patches for max/nato that I still think produces great graphics/video under OS9 - so that's another reason for 'downgrading'.

Below is one of my first posts to sc-users. I gathered some courage and sent this mail in August 2001.

(Here is the full thread.) If you play the below sound in the newer SuperCollider versions it doesn't sound nearly as good (in my ears). To get a few steps closer to that SC2 sound, try replacing the RHPF with GlitchRHPF from SC3-plugins. Still, it isn't the same. Listen to the attached MP3 recorded with SC2 to hear these five lines of code go wild in SC2.

------------------------------

Date: Thu, 16 Aug 2001 21:12:27 +0200
From: Fredrik Olofsson <---@---.--->
Subject: noisy instr.

hello

this works... (sc 2.2.11)

({
	RHPF.ar(
		BrownNoise.ar([1,1]),
		LFSaw.ar(1,0.99,2),
		0.24).clip2(0.5)
}.scope
)


this doesn't...

({
	RHPF.ar(
		BrownNoise.ar([1,1]),
		LFSaw.ar(1,0.99,1),		//note add difference
		0.24).clip2(0.5)
}.scope
)

how come the latter example runs fine for about 40 seconds and then 
both channels 'get stuck' at +1, one after the other?  i've had the 
former playing for at least 9 min.

confused/fredrik
Attachments:
noisy_instr_ex.mp3
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